Background:
University of Connecticut, Mansfield Center, Connecticut
- 2018.9-2023.5
- Bachelor of Arts in Communication
Savannah College of Art and Design, Savannah, Georgia
- 2023.9 - 2026.6
- Master of Fine Art in Visual Effect
Career Goal:
Short term (2-4 years)
- Visual Effects Technical Artist
- Continuously working on projects as visual effect artist for visual effect studios and video game companies
Long term (10 + years)
-Visual Effects Supervisor
-Leading my own team and even my own creative project
-New York Area, Los Angeles Area, Atlanta Area
Degree Progress:
Classes completed
(4 Qtr Completed)
VSFX 501
VSFX 502
VSFX 503
ARTH 701
VSFX 705
VSFX 709
VSFX 721
VSFX 728
GAME 712
GAME 710
Class Currently in Progress
VSFX 735
SANM 560
Class Still Needed
(4 Qtr to Complete)
VSFX 708
VSFX 715
VSFX 755
VSFX 775
VSFX 779
VSFX 790
500 to 700 Level Elective
500 to 700 Level Elective
500 to 700 Level Elective
Demo Reel:
Thesis Committee:
-Committee Chair
Professor Deborah Fowler
-First Committee Member
Professor Tim Steele(?)
-Second Committee/External Member
?
Thesis Proposal
VSFX Thesis Type 4 – Effects or Lighting
Keyword Page:
This is the keyword that inspired the topic.

Keyword Examples:
Examples of the keyword among history community.

Keyword Examples in Other Media:
Examples of the works related to the keyword in other Media

Thesis Title:
“When the New Clashes the Old”: Realistic Destruction of Medieval Wall Under Modern Firepower
Statement of Purpose:
This project aims for visualizing the idea of modern military technology facing off the ancient world that is unfamilar to human at this age. It is inspired by the popular idea of fictionalizing clashes between two forces that never face off in the real history, and in this case, the modern military unit facing off medieval city defense wall. By using visual effect techniques, it is possible to depict the destructing power of modern weaponry on the facility made from ancient technique.
This project requires a pipeline that involves different DCCs and most parts of visual effect creation(FX, Lookdev, Compositing). It is helpful for me to practice cooperation between different sides in visual effect pipeline since my career in the future is to leading my own visual effect team. It also contributes a interesting idea that is not touched mostly in modern media and a visualized outcome of a scene that is rarely recorded by camera in history.
Thesis Statement:
The interesting idea of military technology, which is designed to effectively work in modern scenario, facing off the facility that is most crucial and time consuming to build, the defensive city wall, is not touched in most of the modern media. It is a topic hard to create because of the knowledge required. The understanding of history and military technologies are necessary in such topic but aren’t the popular among general artist communities. Through the works done in this project, it can contribute as a valuable reference for other artists in similar projects in the future.
References:
These are the references of key elements that will appears in the project outcome.
Environment References:


Medieval City Wall References:



Inside the Wall References:


Tank References:



Tank Muzzle Fire Reference:


Explosive Round Reference:



Round Explode Reference:


Wall Collapse Reference:

Wall Collapse Aftermath Reference:


Storyboard:

The Concerning Question:
Q: "Wouldn't the tank gun just pulverize the wall?"
A: Not Really. When the round blasts the wall, the spot that got hit is going to be heavily damaged, but it shouldn't be totally destroyed. There can still be a visible process of the remaining wall collapsing, which is the FX the project is going to focus on. Here are some examples of similar but less protected structures that withstood heavy bombardment of modern firepower.

Thiers Wall in 1870

Fort Vaux in 1916
Pipeline:
Unreal 5.5
Environment Creation Except Wall
Environment Camera Setting
Environment Lighting
Rendering Environment Scene
Houdini 20.5
Procedural Wall Generation
RBD Wall Destruction FX
Tank Muzzle Fire FX
Tank Muzzle Smoke FX
Round Explosion FX
Explosion Smoke FX
Debris and Smoke Trail FX
Possible Round Modeling and Texturing
Lightings on Wall and FXs
FX Cameras Setting
Rendering Wall and FXs
Nuke 15
Composite FX and Wall into Environment Renders
Possible Rotoscoping
Post-Production
Cast:
Yoolji Lee – Lookdev Assist
Alice Yeh – Comp Assist
Scarlett Xia – Sound Design
Outline:

Bibliography:

Timeline:
